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Question by Vasiliy_S · Jan 27, 2014 at 11:42 AM · objectconvert

Cannot implicitly convert type

 public GameObject[] thisClient;
 
 void OnCollisionEnter2D (Collision2D coll) {
     if (coll.gameObject.name == "Client")
     thisClient = coll.gameObject;
 }

Cannot implicitly convert type UnityEngine.GameObject to UnityEngine.GameObject[]

Why it doesn't work?

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Answer by KellyThomas · Jan 27, 2014 at 11:45 AM

Just needs this change:

 //public GameObject[] thisClient;
 public GameObject thisClient;
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avatar image Vasiliy_S · Jan 27, 2014 at 11:51 AM 0
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No. I need an array of objects. Every time of collision, if it is "Client", add it to array thisClient[]

avatar image KellyThomas · Jan 27, 2014 at 12:00 PM 3
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Oh... In that case:

 public List<GameObject> theseClients = new List<GameObject>();
  
  void OnCollisionEnter2D (Collision2D coll) {
      if (coll.gameObject.name == "Client")
       theseClients.Add(coll.gameObject);
   }
avatar image Vasiliy_S · Jan 27, 2014 at 12:16 PM 0
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New error. The type or namespace name List1' could not be found. Are you missing a using directive or an assembly reference?

avatar image tanoshimi · Jan 27, 2014 at 12:19 PM 2
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List is in the System.Collections.Generic namespace, so add using System.Collections.Generic; to the top of your script.

avatar image KuPAfoo · Jan 27, 2014 at 12:26 PM 2
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I think you need to replace wherever your calling "List" in your code to "theseClients"

$$anonymous$$eep where you declare theseClients as a list, but don't reference "List" in your script.

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