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Question by CarstenHouweling · Apr 14, 2012 at 12:27 PM · prefabprogrammingissuesinstantiating

Changing Enemy Prefab Variable (MoveSpeed) at Runtime

Hey Guys,

I just started working with Unity3D after a long period of working with the Unreal Development Kit. I believe that i know what i'm doing but i'm having issues with the following:

How can i increase the MoveSpeed variable of my prefab enemy when the player levels up (during runtime)?

I'm instantiating the enemies using a spawnpoint object. The PlayerLevel class is in the player object. Spawnpoint is an object. Enemy is a prefab.

I tried alot of things allready and i made a really long post with screenshots but that post got deleted because i had to register to unityAnswers first :/

If more info is needed i will provide more.

Thanks in advance guys

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avatar image GuyTidhar · Apr 14, 2012 at 03:29 PM 0
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Are you trying to change the instance of the prefab or the prefab itself?

avatar image CarstenHouweling · Apr 14, 2012 at 03:34 PM 0
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I was trying to change a variable of the instance of the prefab.

I finally got it to work. $$anonymous$$y solution:

$$anonymous$$ake a variable for the movement speed in the PlayerLevel class.

$$anonymous$$ake the AI look at that variable.

//I found this the only way to change the movespeed of the enemies during runtime.

PlayerLevel playerLevel = (PlayerLevel)player.GetComponent("PlayerLevel");

_moveSpeed = playerLevel.enemy$$anonymous$$oveSpeed;

---Is this way correct or is there a much better solution?

Thank you for replying

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Answer by yezzer · Apr 14, 2012 at 06:03 PM

So many ways to do this!

Another way would be to tag all the enemies with, say an 'enemy' tag. Then do a FindGameObjectsWithTag, then in your enemy script, have a method called "ChangeSpeed". Then simply do a SendMessage("ChangeSpeed",whateverspeed); to all those gameobjects.

OR

Parent all the enemies to an empty game object ("EnemyContainer"?), and call BroadcastMessage on that gameObject when the player levels up.

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