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Question by bluespacestudio · Dec 25, 2017 at 09:48 AM · lerpenemy aienemydamage

How to make enemy to be pushed out when collision with weapon?

I wrote a script that make enemy to be pushed out when collision with weapon but it might not working well. This is my idea:alt text

I want when enemy touch the blade, it will move slowly from B to C but my script make it move from B to C immediately.

Here is my code

public class bat_controller : MonoBehaviour { public Transform hero; public float distance;

 private void Awake()
 {
     hero = GameObject.FindGameObjectWithTag("Player").transform;
 }

 void Update () {
     direction = (hero.position - transform.position).normalized;

 private void OnTriggerEnter2D(Collider2D col)
 {
     if (col.CompareTag("blade"))
     {
         if (!ishurt)
         {
             Vector3 startpos = transform.position;
             Vector3 endpos = startpos + (-movedir * distance);
             transform.position = Vector3.Lerp(startpos, endpos, 3*Time.deltaTime);

         }
     }
 }

}

and sorry for my English :

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Answer by fredkoto · Dec 25, 2017 at 11:26 AM

  1. You can try and AddForce to the enemy's rigidbody on detected collision

  2. You can add bounciness to the blade and the enemy and make it used only between them.

  3. Why are you multiplying your Time.deltaTime by 3? This will make it go crazy fast (I think). Maybe try using MoveTowards instead of Lerp.

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