- Home /
Question by
Trollito · Oct 12, 2011 at 01:50 PM ·
animationskinned mesh
Skinned mesh and Bones limit
Hi,
I'm trying to import a skinned mesh from Softimage 2012(FBX works perfectly when I import it back in Softimage 2012), and if I set the skin to 2 influences per vertex and then import it in unity, it works, But if I set it to 4 influences, the skinning doesn't work entirely...
I tried to change the quality settings but it has no effects...
Any solutions?
Comment
Your answer
Follow this Question
Related Questions
Creation of a door with collision for a FirstPerson game 0 Answers
Should i bake the skinned mesh? 1 Answer
Flattened skinned mesh for shadow 0 Answers
Can the animation editor create local rotational data? 3 Answers
Adding animation clips via script 2 Answers