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2D Ragdoll
Hi all, I have searched and searched and I can't find a solution to this.
I'm creating a 2D sidescroller with Unity, and I want to create a 2D character with a running animation and ragdoll physics when the player dies. I'm sure I could do the animation easily from a programming perspective, but the ragdoll is where my knowledge ends.
I realise a lot of people are saying that you should just create a 3D ragdoll that is locked on 1 axis, but like many people I am not a 3D modeller/animator and I simply wish to create a simple 2D run cycle for my character. I want something with similar physics to box2D ragdolls
Can anyone point me in the right direction?
Thanks!
A ragdoll is really meant to go on a boned model. It sounds like you're saying you will not be using one of those. Without knowing what you're using (or plan to use?) it's hard to say how to fake ragdoll it.
You can ragdoll just a bunch of connected planes (but it will look like one of those paper puppets held together by brads.)
A 2D skeletal system is what I'm after really I suppose, but I guess I could just rig one up manually with planes and only switch it on when the player dies.
Look into Spine. It's a 2d skeletal animation system. Not sure about ragdolls, but I'm like 99% sure you could do it.