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Multidisplay failing to 'create render texture'
I'm trying to build a project on 4 screens (2x projectors and 2x monitors all running at 1024x768). I'm using 2xGTX 295s.
Every time run the file (using -multidisplay) the main screen hangs black and if I look at the processes I see 3 other screens being created, but nothing ever appears. The log files say "D3D11:failed to create RenderTexture(1024 x 768 fmt 44 aa 8), error 0x8007000e" where each Display.Activate() code should execute.
I've tried searching for a solution, but because multi-display is relatively new I can't seem to find anything on it.
Does anyone have a solution or idea? it would be greatly appreciated. Thanks.
Hi, we are also having serious issues with 4 displays using Unity. You found out anything more in regards to your issue?