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Question by jaor57@gmail.com · Apr 17, 2013 at 04:09 AM · doors

How to add sound when a door opens in unity 3d?

i have a script that can make a door open but i don't have any sound.

here is the script

var smooth = 2.0; var DoorOpenAngle = 90.0; private var open : boolean; private var enter : boolean;

private var defaultRot : Vector3; private var openRot : Vector3;

function Start(){ defaultRot = transform.eulerAngles; openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z); }

//Main function function Update (){ if(open){ //Open door transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime smooth); }else{ //Close door transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime smooth); }

if(Input.GetKeyDown("e") && enter){ open = !open; } }

function OnGUI(){ if(enter){ GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press 'E' to open the door"); } }

//Activate the Main function when player is near the door function OnTriggerEnter (other : Collider){ if (other.gameObject.tag == "Player") { enter = true; } }

//Deactivate the Main function when player is go away from door function OnTriggerExit (other : Collider){ if (other.gameObject.tag == "Player") { enter = false; } }

if any one can make a new script of add on to mine... that would be awesome. thanx!!

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avatar image AlucardJay · Apr 17, 2013 at 08:11 AM 0
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Step 1 : read this page : http://answers.unity3d.com/page/newuser.html

For any help, please format your code. You can do this by highlighting all your code, then clicking the 10101 button at the top of the edit window.

Watch : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

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Answer by GamingNewBie · Apr 17, 2013 at 05:41 AM

 private void playSound(Transform transform, AudioClip clip)
     {
         var soundObject = new GameObject("Sound Object"); // Creating new game object to play sound
         AudioSource audioSource = soundObject.AddComponent(typeof(AudioSource)) as AudioSource; // Attaching audio source to the game object
         audioSource.volume = 1f; 
         audioSource.pitch = 1f;
         audioSource.clip = clip;
         soundObject.transform.position = transform.position; // positioning sound object to the doors position
         audioSource.Play();
         Destroy(soundObject, clip.length + 0.1f);  // Destroying sound object
     }
 
 i hope this help.
 
 
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