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Question by Hotshot10101 · Dec 27, 2012 at 07:47 AM · texturematerialcolor

Blending a Color with a Material Texture

I am using Unity 4 Basic. I have a plane with a texture assigned to it that is my transparent shield effects. The texture itself uses white with different alpha for the effect.

I want to be able to tint this material with different colors at runtime for different types of shields.

How do I tint the texture 2d of a material at runtime?

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Answer by whydoidoit · Dec 27, 2012 at 07:49 AM

You don't mention which shader you are using - presuming you are seeing transparency then we can presume you have used a transparent shader! You want one with a colour property and changing this colour in the shader will tint the material. Transparent/Diffuse has a colour property I believe.

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avatar image Hotshot10101 · Dec 27, 2012 at 10:19 PM 0
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that was it. I was trying to use the mobile / transparent / diffuse and it doesn't have a color

avatar image whydoidoit · Dec 27, 2012 at 10:20 PM 0
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Yeah the mobile ones all don't have colour (performance reasons, but not to worry, it's not that bad)

avatar image Hotshot10101 · Dec 28, 2012 at 12:44 AM 0
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Seems to work ok. I hope it works well on iOS.

Thank you!

avatar image whydoidoit · Dec 28, 2012 at 12:48 AM 0
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Yeah it's fine (though $$anonymous$$imise transparency on older devices, it's a performance killer)

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