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Question by Fir3stormStudio · Dec 02, 2016 at 03:48 AM · c#uihierarchy

Layering Instantiated UI elements in Hierarchy

I have UI elements that are spawned in and range from 3 - 8 different UI elements. These need to be in a specific order in the Hierarchy so they are layered correctly. How do i rearrange the Hierarchy in game so that the elements appear in correct order.

Thanks

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Answer by Fir3stormStudio · Dec 09, 2016 at 07:17 AM

Im guessing this cant be done or no one really knows how to do it? The only way I can think of is have a layering system of empty gameobjects and spawn the UI i need in that layer to that gameobject. I was hoping for a cleaner solution

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Answer by johnsietsma · Dec 12, 2016 at 10:29 PM

There are a few functions in Transform which let you change the order via code:

 SetSiblingIndex()
 SetAsFirstSibling()
 SetAsLastSibling()

https://docs.unity3d.com/ScriptReference/Transform.html

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