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Question by Suhrahj · Jan 02, 2017 at 11:41 AM · serializationsaveloadstaticstatic-function

Saving and Loading with a static or a local function

I am somewhat new to all this, so I wanted to get some opinions. I have been looking at various examples on how to save variables. I am talking about serialization ant not PlayerPrefs. Which is the best practice? Should I just create a static function in a static class to save and load my data or use local functions wherever I need it? Or does it even matter which one I choose to do?

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avatar image Cherno · Jan 02, 2017 at 04:01 PM 0
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Of course it doesn't matter as long as it works for you. However, it's advisable to create save and load functions that can be used in flexible ways, so a static function would not be a bad idea. Ideally, you only have one save and one load function which uses a BinaryFormatter to write or read a file.

avatar image Suhrahj Cherno · Jan 02, 2017 at 04:08 PM 0
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thanks a lot for the info!

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