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Question by MrBalin · Feb 14, 2015 at 11:03 PM · audiowaitforseconds

audio.Play ignoring WaitForSeconds

I want the Audio Clip to finish playing before it can play over again. What am I overlooking?

   IEnumerator VoiceOver (AudioClip addedClip)
     {
         bool playing = false;
         AudioClip track = addedClip;
 
         if (!playing)
         {
             playing = true;
             Debug.Log (playing);
             audio.PlayOneShot (track);
             yield return new WaitForSeconds (track.length);
             playing = false;
             Debug.Log (playing);
         }
 
     }
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Answer by Phantomized · Feb 14, 2015 at 11:20 PM

Your conditional statement "if (!playing)" is right after you declare the bool playing and set it to false. So the condition check will always be true. Try making "playing" a field variable outside the method instead.

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Answer by Firedan1176 · Feb 14, 2015 at 11:10 PM

You could use AudioSource.isPlaying() to check if the audio source is playing a clip already, instead of having to do it yourself.

It may be more work to add an audio source, but it is a solution.

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