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Question by LeshaVH · Sep 30, 2010 at 07:30 AM · iosinitializationcleanup

iOS: how intialize and cleanup Unity correctly?

I would like to combine serveral games into one. One game is based on Unity. I would like to load/unload unity game when the user select it from the main menu (game loader).

But I go a problem - I can not call multiple times UnityInitApplication() and UnityCleanup(). (on the second time calling UnityInitApplication() - some kind of assert in MonoTouch and crash)

So the question is - how should I make unity initialization/releasing correctly?

Thanks, Alex

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avatar image aegzorz · Dec 07, 2010 at 09:55 AM 0
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Did you manage to find a solution for this? I'm also trying to run multiple instances of Unity (not at the same time) but am also getting crashes on the second call to UnityInitApplication().

avatar image BerggreenDK · Feb 13, 2012 at 08:23 AM 0
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You use $$anonymous$$onoTouch to spawn a Unity application?

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Answer by radif · May 17, 2012 at 01:10 AM

I am running into the same problem. From my application I want to launch unity engine and stop, which works well with UnityInitApplication(); and UnityCleanup();, however the second time isn't working. Does anyone have a suggestion?

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