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Question by zachypin · Jul 12, 2011 at 03:59 PM · buildobjectobjectsdynamicadding

Dynamically Adding Objects

Does Unity support dynamically adding objects to a webplayer build?
Lets say I've created my Unity world and I've built it and yada yada, so I now have a URL that links to my world.
So if I wanted to delete or add an object from my world would I have to re-build my entire project and re-upload it causing my page to be down for the duration of the re-upload and kicking everyone off, or is it possible to do this on the fly?

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Answer by SilverTabby · Jul 12, 2011 at 04:28 PM

Object.Instantiate()

Object.Destroy()

Instantiating Prefabs at runtime

Hope this helped

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avatar image zachypin · Jul 12, 2011 at 04:46 PM 0
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$$anonymous$$aybe I wasn't clear enough in my question :/
What I mean is: You build your unity world as a web player. Now I have a url I can give to someone and they can check out my world. Awesome!
But lets say I forgot to delete something from that build. Could I remove it without having to re-build my entire project?

avatar image SilverTabby · Jul 12, 2011 at 11:44 PM 0
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as in remove say, an extra camera or a scripting bug?

Technically, it is possible to do so (almost anything is possible in Unity) and I can see a way to do it, but the amount of effort required to set up the scripts and security to prevent exploiting the system would outweigh the effort of just rebuilding it.

avatar image zachypin · Jul 13, 2011 at 01:07 AM 0
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i figured. should be something unity offers easily in the future

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