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Question by Grady · Jun 29, 2011 at 11:18 PM · guitimelabeldisappear

How to display a GUI label for a certain amount of time

hey guys,

i was wondering, is it possible to make a gui label dissapear after a certain amount of time????

i know how to use the GUI.Label() function, and that is what i am using, but i need it to dissapear after a couple of seconds of it appearing....

thanks

-Grady

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Answer by opsive · Jun 30, 2011 at 12:15 AM

I would use an invoke or a coroutine to toggle a switch between on and off.. something like

 using UnityEngine;
 using System.Collections;

 public class example : MonoBehaviour { 
     private bool showLabel = false;

     public void Start() {
         Invoke("ToggleLabel", 2);
     }

     public void ToggleLabel() {
         showLabel = !showLabel;
     }

     public void OnGUI() {
         if (showLabel) {
             GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
         }
     }
 }
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avatar image Grady · Jun 30, 2011 at 04:44 AM 0
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do you have that in javascript?

avatar image testure · Jun 30, 2011 at 06:10 AM 0
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http://unity3d.com/support/documentation/ScriptReference/index.Coroutines_26_Yield.html

change the dropdown to "javascript".

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Answer by crazyKnight · Jun 30, 2011 at 06:16 AM

   private var ShowlLabel : boolean = true;
 
     function Start()
     {
            yield WaitForSeconds(your time limit);
            ShowLabel = false;
 
    function OnGUI()
     {
              if(ShowLabel)
              {
                  GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
             {
     }
 
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avatar image Grady · Jul 01, 2011 at 12:00 AM 0
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thanks it works!!! :D

avatar image Grady · Jul 01, 2011 at 07:03 AM 0
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hey i have tried using your code, with some other code that i have and this is what i got:

private var ShowLabel = true; var objective : Transform; var style : GUIStyle;

function Start(){

yield WaitForSeconds(10); ShowLabel = false;

        }
     

function OnGUI() {

if(ShowLabel) {

 if (Vector3.Distance(transform.position, objective.position) < 3000){
 
          GUI.Label(new Rect(650, 650, 300, 50), "BASE: There it is, fly closer so we can get a better look...", style);
         
             }
         
     }
 }
 

the editor isn't sending any errors, so i don't know what could be wrong, but i add the objective object in in the editor, but when i get in range of it, nothing happens, do you know what is wrong?

it will work if i have the distance set to "< 4700" and any number higher then that, but it won't work otherwise.... do you know what is going wrong???

thanks

-Grady

avatar image Gazdgod · Apr 11, 2014 at 01:49 AM 0
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Thanks a million, crazy$$anonymous$$night. You're a lifesaver. I've been searching for a good 2 or 3 hours to try to solve a similar problem I had with timed text. WaitForSeconds() is exactly what I was looking for.

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