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Question by RecyclingBen · Dec 22, 2016 at 11:02 PM · getcomponent

Using GetComponent

I've been trying to take a variable from a different class, with a small problem.

here is my script:

 private Rotation_Pivot rotation_Pivot;

 void Awake()
 {
     rotation_Pivot = GetComponent<Rotation_Pivot>();
 }


 void Start ()
 {
     
 }

 void Update ()
 {
     if (Input.GetKey("down"))
     {
         rotation_Pivot.rotationLeft += 500;
     }
 }

I took a tutorial from here https://unity3d.com/learn/tutorials/topics/scripting/getcomponent to do this.

Now, I don't see any errors directly in my script. In Unity itself, though, I get

NullReferenceException: Object reference not set to an instance of an object

this takes place in line 18.

Could anyone help me to understand what I'm doing wrong?

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avatar image Filhanteraren · Dec 23, 2016 at 12:20 AM 0
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Try and move the GetComponent to the Start method ins$$anonymous$$d, also check script execution order. The code looks correct.

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