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Question by Chandradhar · Apr 03, 2019 at 10:30 AM · gameobjecttextcanvasgetcomponentchild

Access specific Text among multiple children

I'm writing UI for a game and Im stuck at a point where I need to access specific text and assign a value for each of it.

Case: Different teams have different number of players and each player has different stats(like strength etc). I have 'n' game objects( n varies depending on the condition). Hence, directly public refering to game obejcts manually is not possible. A Panel has 3 child panels. each child panel has atleast 3 text elements. Each element needs to have a different value.

I have an array of gameobjects. Each gameobject in the array has different text elements. So what im trying is:

 cards[1].playerName.text="A" ,
 cards[1].Strength.text="90";
 cards[2].playerName.text="B" , 
 cards[2].Strength.text="40"

and I want to retrieve them :

 if(MyTeam=="Team1")
        {
             int i = 0;
             while(i<25 && Cards[i]!=null)
             {
                 Cards[i].gameObject.GetComponentInChildren().text = Team1Roster[i].ToString();
                 Debug.Log(Cards[i].GetComponentInChildren());
                 i++;
             }
        }

In the above method, the topmost Text element is getting selected.
How do I select different text elements from each object.

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