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Question by nikita68 · Mar 07, 2015 at 10:31 AM · unity 5slowaddcomponentsearch

Disable "Performing a potentially slow search for component..."

Hey!

With the update to 5.0 adding a component on the fly produces the following warning: "Performing potentially slow search for component [Component Name]"

This happens after using what used to be "gameObject.AddComponent([Component Name as string]);"

I really need to know how to disable this warning, or an alternative to this. My main goal is to add components based on a provided string as their name.

Thanks! Nikita

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avatar image hexagonius · Mar 07, 2015 at 10:36 AM 0
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Don't know why it has to be by name, but usually you should use the generic version

 gameObject.AddComponent<Component>();

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Answer by meat5000 · Mar 07, 2015 at 10:41 AM

Don't use the String type of AddComponent.

http://blogs.unity3d.com/2015/01/21/addcomponentstring-api-removal-in-unity-5-0/

From the docs :

AddComponent(string), when called with a variable cannot be automatically updated to the generic version

  AddComponent<T>() //<-(C#)   [AddComponent.<T>() (uJS)]

In such cases the API Updater will replace the call with a call to APIUpdaterRuntimeServices.AddComponent(). This method is meant to allow you to test your game in editor mode (they do a best effort to try to resolve the type at runtime) but it is not meant to be used in production, so it is an error to build a game with calls to such method). On platforms that support Type.GetType(string) you can try to use GetComponent(Type.GetType(typeName)) as a workaround.

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