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Question by Orolo · Feb 03, 2014 at 12:31 PM · inspectortexture2daddcomponentpublic variable

Variables assigned in the inspector of a script don't seem to work when instantiating them via AddComponent

alt text

that's my little test script. when i attach it to a game-object manually, test2 is not null, but when i attach it using AddComponent, it is. is there a way to get that to work?

alternatively, i could move the texture into the resources folder and load it based on a string, but that would make setting the icon for each of my items a bit more work. ;) is there a better alternative?

another question: why do test and test3 in that script not show up in the inspector? they both show up in the inspector when the script is attached to a game-object:

alt text

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avatar image GameVortex · Feb 03, 2014 at 01:08 PM 0
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http://answers.unity3d.com/questions/273773/default-asset-references-for-a-script.html

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