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closed Jan 15, 2021 at 07:46 AM by
swordvoice for the following reason:
Problem is not reproducible or outdated
Question by
swordvoice · Sep 28, 2020 at 10:52 AM ·
error messagegoogleexternal assets
Firebase Remote Config fetch error on MacOS 10.15.6
Hello. I'm getting this weird error when I try getting values with Firebase Remote Config on my MacBook, and I can't seem to find the cause of this.
I'm currently using the latest version of Unity Firebase Remote Config Plugin, with cocoapos installed. Here is the script I use to fetch data:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Firebase.Extensions;
using UnityEngine;
public class TestRemote : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
var dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
InitializeFirebase();
// Create and hold a reference to your FirebaseApp,
// where app is a Firebase.FirebaseApp property of your application class.
//app = Firebase.FirebaseApp.DefaultInstance;
// Set a flag here to indicate whether Firebase is ready to use by your app.
}
else
{
UnityEngine.Debug.LogError(System.String.Format(
"Could not resolve all Firebase dependencies: {0}", dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
}
void InitializeFirebase()
{
// [START set_defaults]
System.Collections.Generic.Dictionary<string, object> defaults =
new System.Collections.Generic.Dictionary<string, object>();
// These are the values that are used if we haven't fetched data from the
// server
// yet, or if we ask for values that the server doesn't have:
defaults.Add("config_test_string", "default local string");
defaults.Add("config_test_int", 1);
defaults.Add("config_test_float", 1.0);
defaults.Add("config_test_bool", false);
Firebase.RemoteConfig.FirebaseRemoteConfig.SetDefaults(defaults);
// [END set_defaults]
Debug.Log("RemoteConfig configured and ready!");
FetchDataAsync();
}
public Task FetchDataAsync()
{
Debug.Log("Fetching data...");
System.Threading.Tasks.Task fetchTask = Firebase.RemoteConfig.FirebaseRemoteConfig.FetchAsync(
TimeSpan.Zero);
return fetchTask.ContinueWithOnMainThread(FetchComplete);
}
void FetchComplete(Task fetchTask)
{
if (fetchTask.IsCanceled)
{
Debug.Log("Fetch canceled.");
}
else if (fetchTask.IsFaulted)
{
Debug.Log("Fetch encountered an error.");
}
else if (fetchTask.IsCompleted)
{
Debug.Log("Fetch completed successfully!");
}
var info = Firebase.RemoteConfig.FirebaseRemoteConfig.Info;
switch (info.LastFetchStatus)
{
case Firebase.RemoteConfig.LastFetchStatus.Success:
Firebase.RemoteConfig.FirebaseRemoteConfig.ActivateFetched();
Debug.Log(String.Format("Remote data loaded and ready (last fetch time {0}).",
info.FetchTime));
break;
case Firebase.RemoteConfig.LastFetchStatus.Failure:
switch (info.LastFetchFailureReason)
{
case Firebase.RemoteConfig.FetchFailureReason.Error:
Debug.Log("Fetch failed for unknown reason");
break;
case Firebase.RemoteConfig.FetchFailureReason.Throttled:
Debug.Log("Fetch throttled until " + info.ThrottledEndTime);
break;
}
break;
case Firebase.RemoteConfig.LastFetchStatus.Pending:
Debug.Log("Latest Fetch call still pending.");
break;
}
Debug.Log(Firebase.RemoteConfig.FirebaseRemoteConfig.GetValue("config_test_string").StringValue);
}
}
I have been using Firebase Remote Config for some time now but this is the first time I get this error, the code and plugin still run normally on Window, I try using the older ver of the plugin but still no luck. Sorry for the bad English. Thanks.
screen-shot-2020-09-24-at-222249.png
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