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Question by asalas77 · Apr 02, 2016 at 07:33 PM · networkingserverclientcommand

Return object from servers command - Unity Networking

Is it possible to return an object from server to the client when using [Command] in UNet?

I'm making a Scrabble-like game and want the server to manage the "bag" that contains all the letters, so it would be shared between all the clients. Then wherever a client needs to refill his hand with letters he would call a command, server would return a random letter from the bag to the client.

Is this at all possible?

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avatar image incorrect · Apr 02, 2016 at 07:35 PM 0
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I assume SyncVar attribute or RPCs can help.

avatar image asalas77 incorrect · Apr 02, 2016 at 08:17 PM 0
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Yeah the thing about RPCs is they are always send to all clients, right? This is the way I have it setup now, I call a RPC with playerId as parameter and add the letter to the correct player. I was just wondering if there's a better way to do it, since this generates a lot of unnecessary network traffic. The remaining players don't need to know when player gets a new letter.

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