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Question by adentutton · Mar 19, 2014 at 01:18 PM · variableinspectorvariablesassigngame object

Creating a 'rotation' system

Hi guys

In my Volleyball Sports Management sim Im looking to create a rotation system where the after every point the players rotate position in a specific order. Then in each situation I can simply program the GameObject which is currently in that position to move to a specific spot or do a specific action. I currently have

 public GameObject position1;     
 public GameObject position2;     
 public GameObject position3;     
 public GameObject position4;     
 public GameObject position5;     
 public GameObject position6;     
 public GameObject position7;     
 public GameObject position8;     
 public GameObject position9;     
 public GameObject position10;     
 public GameObject position11;     
 public GameObject position12;

And have set the starting positions by simply dragging the objects in place using the inspector but am a bit lost in working how how to edit the players position in the script. (e.g. During a rotation, position 6 move to position 5, 5 to 4, 4 to 3 etc)

Any help would be much appreciated!

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avatar image ShadoX · Mar 19, 2014 at 02:27 PM 0
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depends on how you move the players.. 1 way would be to use https://docs.unity3d.com/Documentation/ScriptReference/Vector3.Lerp.html

  Vector3.Lerp(position6.transform.position, position5.transform.position, fracJourney);

and so on

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Answer by trololo · Mar 19, 2014 at 03:19 PM

You should use a GameObject array instead of several variables. That way you could easily facing each player to the previous position:

 if(i > 0) Transform.LookAt(position[i - 1]);

If you want a smooth rotation, you can launch a coroutine for each player and use a Lerp() function as it has been said.

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