Question by
chris3331 · Sep 22, 2016 at 08:51 AM ·
materialvrshadersperformance optimization
Quick question: Standard Shader or Mobile Shaders for GearVR-scene?
Hey,
I´m building a scene for the GearVR. My Question: Is there a huge performance difference between using the Standard Shader and the Mobile Shaders of Unity?
Thanks!
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Best Answer
Answer by iabulko · Sep 22, 2016 at 09:36 AM
In short: yes, there is quite a big difference. I personally try to avoid using Standard shader when building on mobile devices. I don't like mobile shaders, they don't give you enough control. So i usually use legacy shaders (i.e. Diffuse, BumpedDiffuse). So my advice would be to use Standard shader only when its a must ;]