Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by tmarshall619 · Feb 05, 2016 at 10:34 PM · c#variablesglobalgamecontrollerflag

Checking variables in GameController from a gameobject?

I am creating an email simulation and each email is an object called an EmailNode. Each email has a 4 different kinds of dependencies that need to be checked in order to be sent. A given email might have multiple dependencies of each type that it needs to check. One kind is stored in a dictionary of the form and I check if emailNode.selected == bool. This one is pretty strait forward. The ones giving me trouble are the ones that need to check the status of certain bools and ints stored in the gameController. I need to store which bools and which ints I want to check and their target values. Essentiall I have:

 Dictionary <EmailNode,bool> selectedDependency;
 Dictionary <some int variable in GameController ,bool> traitDependency;
 Dictionary <some bool variable int GameController,bool> flagDependency;
 int timeDependency;

and I need to be able to populate those dictionaries via the inspector in such a way that I can simply have an emailNode check its dependencies and return a bool representing wether or not they were met.

 public bool checkDependencies(){
     var cleared = true;

     if (cleared == true) {
         foreach (KeyValuePair<EmailNode, bool> entry in selectedDependency) {
             if (entry.Key.selected != entry.Value) {
                 cleared = false;
                 break;
             }
             
         }
     }
     if (cleared == true) {
         foreach (KeyValuePair<some int variable in GameController, bool> entry in traitDependency) {
             //is int-x >= entry.value?

         }
     }
     if (cleared == true) {
         foreach (KeyValuePair<some bool variable int GameController, bool> entry in flagDependency) {
             //is bool-x == to entry.Value?

         }
     }
     if (cleared == true) {
         var currentTime = 0;
         if (timeDependency < currentTime) {
             cleared = false;
         }
     }

     return cleared;
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Glurth · Feb 06, 2016 at 04:31 PM 0
Share

Alas, the Dictionary class cannot be serialized by unity editor for use in an inspector. You will either need to create your own custom editor, or a serialize-able dictionary.

http://answers.unity3d.com/questions/460727/how-to-serialize-dictionary-with-unity-serializati.html

http://forum.unity3d.com/threads/finally-a-serializable-dictionary-for-unity-extracted-from-system-collections-generic.335797/

EDIT: P.S. You could also create an interface IN-GA$$anonymous$$E to enter dictionary values. Personally I hate working with the editor, sometimes creating an in-game interface is faster.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

82 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Loop variables (Names of Inputfields / Labels) 1 Answer

Shift variable value && values in between 0 Answers

C# Unity dot syntax exercise correct solution? 1 Answer

How do I call a variable from another script? (C#) 1 Answer

Keyboard Input Not Working For Certain Keys At Certain Points 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges