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Making a defibrillator patch for a simulation
Hi ! I'm making a vr simulation where the user is supposed to to used an AED (automated external defibrillator). And at some point, the user has to put patches on the chest of the victim. something like this :
I would like to create a "scotch effect" so the patches "glue themselves" to the character mesh or the colliders of the body while bending to the shape of it. But I have no clue on how to do that. I tried to add the cloth component on a cube I flattened so it looks like a patch, but I can't get it to work properly, it's like the cube is too small to apply a cloth effect on it.
What's my best shot to accomplish this ?
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