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Question by Ty1ensen · Apr 13, 2013 at 03:37 PM · programmingleveling

making a level not play able until a level is beaten

I am using a script to load my levels but i can't figure out how to make them not active until for instance level 1 is beaten. Only then you could play level2 and so on.

 var levelToLoad : String; 
 var soundhover : AudioClip; 
 var beep : AudioClip; 
 var QuitButton : boolean = false; 

 function OnMouseEnter(){ 
     audio.PlayOneShot(soundhover); 
 } 

 function OnMouseUp(){ 
     audio.PlayOneShot(beep); 
     yield new WaitForSeconds(0.35); 
     if(QuitButton){ 
         Application.Quit(); 
     } else{ 
         Application.LoadLevel(levelToLoad); 
     }
 } 
 @script RequireComponent(AudioSource)

 
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avatar image Ty1ensen · Apr 13, 2013 at 02:56 PM 0
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var levelToLoad : String; var soundhover : AudioClip; var beep : AudioClip; var QuitButton : boolean = false; function On$$anonymous$$ouseEnter(){ audio.PlayOneShot(soundhover); } function On$$anonymous$$ouseUp(){ audio.PlayOneShot(beep); yield new WaitForSeconds(0.35); if(QuitButton){ Application.Quit(); } else{ Application.LoadLevel(levelToLoad); } } @script RequireComponent(AudioSource)

avatar image LightSource · Apr 13, 2013 at 03:49 PM 0
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FOR$$anonymous$$AT YOUR CODE AND PUT IT IN THE QUESTION.

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Answer by behzad.robot · Apr 13, 2013 at 04:22 PM

Check about this in unity scripting refrence :

 print (PlayerPrefs.GetInt("LastLevelopen"));

Check more about PlayerPrefs there u can simply get this number and then u know which level to load then make it one more when the player has bitten a new level! (by reading it frist and then putting ++ of it with SetInt for sure :D)this thing will be uniqe for each computer even if ur game is portable :O .

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