Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Deel · Aug 10, 2013 at 05:13 PM · c#getcomponentvehicle

Is it possible to assign the script for GetComponent in the editor?

Hello, i trying to make, that i can go into different types of vehicles(planes, ships ,etc.). But i have one problem. I try to change the scriptname, which get activated in the editor I tryed this, but i didnt work. Does Anyone know how to realise this?

My code:

 public Transform Vehicle;
 public string scriptname = "SpaceShipControll";
 Vehicle.GetComponent(scriptname).enabled = true; 
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Aug 10, 2013 at 06:21 PM

Actually you can: http://msdn.microsoft.com/en-us/library/w3f99sx1.aspx

Vehicle.GetComponent(Type.GetType("SpaceShipControll")); // should work

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Aug 10, 2013 at 06:38 PM 0
Share

The $$anonymous$$SDN is a gold $$anonymous$$e. Of course, not all of it is in $$anonymous$$ono, but a lot of handy stuff!

avatar image Deel · Aug 10, 2013 at 06:57 PM 0
Share

Wait, now i get errors. Assets/Scripts/VehicleEnterExit.cs(69,50): error CS0103: The name `Type' does not exist in the current context.

Do i need any other usings than using UnityEngine and using System.Collections; ?

avatar image Joyrider · Aug 10, 2013 at 06:57 PM 0
Share

add using System;

avatar image Deel · Aug 10, 2013 at 07:09 PM 0
Share

Vehicle.GetComponent(Type.GetType(scriptname));

no errors but i cannot set enabled in the same line to false like in :

Vehicle.GetComponent("scriptname").enabled = true;

avatar image Joyrider · Aug 10, 2013 at 07:13 PM 0
Share

$$anonymous$$y guess is the GetComponent returns a Component-type; not the type of your specific component.

Try recasting the result before accessing its variables

like this:

 (  (Type.GetType(scriptname)) Vehicle.GetComponent(Type.GetType(scriptname))).enabled = true;
Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

how toDisable the FPSInputController. 1 Answer

does using get component slow down game a lot? 1 Answer

GetComponent or static variable faster? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges