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Question by zastrow · Dec 17, 2015 at 11:43 PM · iosmicrophoneaudiolistener

Take Audio in from Mic but not play it out over speakers iOS

         GetComponent<AudioSource>().clip = Microphone.Start(selectedDevice, true, 1, maxFreq);//Starts recording
         while (!(Microphone.GetPosition(selectedDevice) > 0)) { } // Wait until the recording has started
         GetComponent<AudioSource>().Play(); // Play the audio source!

I'm using this code to start the mic up and generate a sound file but it plays out to the speakers.

How can I have it so that the Unity Audio Listener hears it, but it doesn't go out to the speakers?

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avatar image HaimBendanan · Sep 06, 2017 at 05:36 PM 0
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old thread.. but did you find a solution? I need to do exactly that

avatar image zastrow · Sep 06, 2017 at 06:49 PM 0
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No, I never did find a solution for this.

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