- Home /
How to manage player and enemies shooting sounds at the same time?
Im making a top down shooter game and I dont know how to implement the sound system. I tried just playing the sounds as they fired separately but they overrode each other and sounded awful. Be aware that there are multuple enemies shooting in most of the cases and I also wanna add some shouting sounds to them the when they are shooting or smth later. So how can I make it sound good?
Answer by logicandchaos · Mar 03, 2021 at 02:06 PM
I use a free audio manager from the asset store, there are a few.
can you please name the one thats working for you? @logicandchaos
Your answer
Follow this Question
Related Questions
Several audiosources play at the same time 1 Answer
Question about audio (AudioSource). My ingame sound doesn't sound like the original audio file? 3 Answers
audio.clip.GetData() returns no data. 0 Answers
Unity 5 low audio volume 1 Answer
Playing many audioclips with PlayOneShot causes all sound to cut out. 0 Answers