Question by
Superliga_1 · Apr 15, 2020 at 09:25 AM ·
3daudioaudiosourceaudiolistener
Mute 1 audio channel while preserving spatialized 3D sound?
I'm working on a Virtual Reality simulation, where the user walks around in a 3D environment, but they are deaf on one ear. Because it is a 3D environment, I want the audiosources to be spatialized (i.e. Spatial Blend is set to 3D), but I can't figure out a way to e.g. mute the right channel, so that audio only comes through the left ear.
Any help is appreciated. Thanks in advance!
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