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Question by Jean-Luc Potvin · Jan 28, 2011 at 02:54 PM · pauseaudiolistener

pause the audiolistener of the main camera doesn't stop it from generating sound

I can get the AudioListener to be disabled but I can't get to be paused

listener = Camera.main.GetComponent(AudioListener);

If I use:

listener.enabled = false;

the component get deactivated on the main camera. But if I use:

listener.pause = true;

It doesn't stop generating sounds.

WHY ?

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avatar image Jean-Luc Potvin · Jan 28, 2011 at 03:35 PM 0
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I found what was wrong. The audio was indeed stopping but I had another script somewhere that was callin function audio.play() I simply add a verification whether the game was paused or not before calling it and my problem got solved!!! I gess that audio.play() Unpause the AudioListener.

avatar image DaveA · Jan 28, 2011 at 04:12 PM 0
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I would have thought to pause the Audio Source

avatar image Bunny83 · Jan 28, 2011 at 05:15 PM 0
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