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Question by Darwin Mecharov · Apr 10, 2014 at 01:39 PM · javascriptaudioaudiosourcedistanceaudiolistener

How do I only start the audio when player is at max distance

Hello guys! I have a problem with my game. I figured out how to play the audio on max distance but I don't know how to start it when the player enters the max distance area. Can anyone help me? Or give me a sample command for it?

Oh, and what's with my suggested tags being "i have not slept in days" and "gui-problem", not related at all.

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avatar image kUr4m4 · Apr 10, 2014 at 01:43 PM 0
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What do you mean by max distance? Are you talking about the range of 3D audio sounds?

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Answer by MaT227 · Apr 10, 2014 at 01:43 PM

You attach a sphere collider on your AudioSource and a script with OnTriggerEnter. Then when the player enter the trigger you can use Play to play the sound.

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avatar image Darwin Mecharov · Apr 10, 2014 at 04:56 PM 0
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Never$$anonymous$$d, I figured it out with Vector3.sqr$$anonymous$$agnitude. Well, I'll keep this in $$anonymous$$d.

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