Question by
D_EASSASINBLOOD · Jan 09 at 10:12 PM ·
audioreverb
Reverb Zones bypassing AudioListener.Volume
So i have this game and i'm using AudioListener.volume to control the ingame volume. But for some reason Reverb Zones are bypassing this and even if i set the volume at 0 i can still hear all the effects the ReverbZone produces. So in the final result if i have for example a scream audio, the audiosource will be "muted" but i will still be able to hear all the reverb and stuff.
Is this a bug?
Sorry if i wasn't clear enough, my english isn't good.
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