audio filters cutoff (Unity 2017.2)
Hi,
I can't get my head around this, but audio clips in Unity 2017.2 seem to be strictly confined to their actual time length. If say, the duration is 2 seconds, the audio clip will play for 2 seconds no matter how high or low the delay is in the echo and reverb filters. This is resulting in annoying audio cutoffs that weren't present in previous versions.
Anyone faced a similar issue?
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