Question by 
               Nvr_Lcky · Dec 27, 2017 at 09:01 PM · 
                particlesoptimizationoptimizeoptimisationoptimise  
              
 
              Debris particles slowing down simulation
Ok so I made a small game in which you shoot enemies and such, Whenever a bullet or melee weapon hits an enemy, it instantiates some blood particles, and I noticed that this started to slow down my pc. I made it so that the particles delete their rigidbody and collider once they stopped moving, yet a significant impact on performance happens at a few hunderd or so spatters. Is there a command which somehow merges gameobjects with specific tags at the same location? or should I make the particles automatically imprint themselves onto the background sprite? and if so, how do I do either of these?
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