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Question by TimmyRB · Dec 12, 2016 at 09:34 PM · c#unity 5getcomponentcounterscoreboard

Unity Scoring Counter Error

Hey everyone, I'm trying to get a scoreboard working in my game by having a score keeper store and print vars to the console (For Now) and whenever the code tries to add to the integers "blueScore" and "redScore" I get this error "NullReferenceException: Object Reference not set to an Instance of an object..." Anyone have an idea why this is happening?

     void Update () {
         if (thisObject.position.y < deathHeight)
         {
             if (randomRespawn)
             {
                 rangeX = Random.Range(minX, maxX);
                 rangeY = Random.Range(minY, maxY);
                 rangeZ = Random.Range(minZ, maxZ);
                 respawnPosition = new Vector3(rangeX, rangeY, rangeZ);
             }
             rigidObject.velocity = new Vector3(0, 0, 0);
             thisObject.position = respawnPosition;
             if (this.name == "Player")
             {
                 GetComponent<scoreKeeper>().redScore++;
             }
             if (this.name == "Enemy")
             {
                 GetComponent<scoreKeeper>().blueScore++;
             }
         }
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Answer by sisse008 · Dec 13, 2016 at 01:07 AM

does your code enter the loop if (this.name == "Player") and if (this.name == "Enemy")? if it does, show us your scoreKeeper.c

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avatar image sisse008 · Mar 27, 2017 at 12:33 PM 0
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I dont believe score$$anonymous$$eeper is a unity defined component. you might have a component you name scorekeeper and the component might be a GUItext... so you would do:

 GUItext scorekeeper = GetComponent<GUItext>( );
 int score;
 
 scorekeeper.text = "Score: " + score;

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