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Question by zefrof · Sep 03, 2014 at 07:47 PM · c#gameobjectlistgetcomponent

Accessing GameObjects in my List

I get a NullReferenceException error in my last line of code. I'm assuming I'm trying to access the bool in the other script incorrectly, but I don't know how else to do it.

 public class GoList : MonoBehaviour {
     public GameObject[] enemyList;
     public int enemyListLength;
 
     // Use this for initialization
     void Awake () {
         enemyList = GameObject.FindGameObjectsWithTag ("Enemy");
         enemyListLength = enemyList.Length;
 
         List<GameObject> GObj = new List<GameObject> ();
 
         for (int i = 0; i < enemyListLength; i++){
             GObj.Add (enemyList[i]);
         }
 
         GObj.Sort (SortMethod);
 
         foreach (GameObject go in GObj) {
             print (go.name);        
         }
 
         GObj[0].GetComponent<PlayerTurn>().goFirst = true;
 
     }
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Answer by zharik86 · Sep 03, 2014 at 08:33 PM

Here two possible decisions. The first, check that on a scene there was at least one object with the "Enemy" tag. If objects are available, most likely, there is no "PlayerTurn" component. And what at you a sorting method. Check script operation without sorting. If works, the problem in sorting means.

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avatar image zefrof · Sep 04, 2014 at 10:41 PM 0
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I'm a dunce and put the script on the wrong GameObject. Thank you for the help!

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