- Home /
Getting a Material error from the default Sprite GameObject. (Unity 2017.3.0f3)
For some reason, when I create a default unmodified Sprite GameObject, I get the following message in the Sprite Renderer inspector :
Material texture property _MainTex has offset/scale set. It is incompatible with SpriteRenderer.
I don't get any noticeable problems using it regardless, but I find it concerning that I would get an error from something that the Unity editor provides by default. Changing the material "Sprites-Default" to another material removes the error. Does anyone has an idea of how it is happening?
Your answer
Follow this Question
Related Questions
Changing two different objects renderer colour 1 Answer
Sprite cutoff/altered in game view but not scene view 0 Answers
Need material.color to revert. 3 Answers
Why changing color on renderer.materials creates new instance of that material 1 Answer
Is it possible to change the colour of game objects without increasing the number of draw calls? 1 Answer