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Question by Dragon-Blade · Dec 18, 2018 at 11:35 PM · getcomponentreference

How do I access another script in Unity C# 2018.2?

I have searched through many others questions and all have given relatively the same answer, but none seem to work. What I'm trying to do is simple, just change the value of a variable in another script, but yet VS doesn't seem to like it. Whenever I put the name of the referenced script in the <>, it always gives me an error asking if I'm missing a directive or an assembly reference. All classes are public so that's not the issue. The only explanation is that in the time I've been away from making games (about a year) Unity changed up the syntax in some way. Any help would be greatly appreciated!

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avatar image Hellium · Dec 19, 2018 at 06:21 AM 0
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No, Unity didn't change the way to retrieve the components. $$anonymous$$ake sure to specify the namespace if needed.

Try to

  1. Close Unity

  2. Delete the Library folder (and Temp folder if exists)

  3. Open Unity and let it reimport your project

You may also have to reinstall Unity.

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