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Question by fedqx · Aug 14, 2017 at 03:23 PM · c#unity 5unity5getcomponentfunction

Can I use GetComponents reference outside Of awake and start functions

hello I have a door on other object When user hit "F" door should open and it is opening but when i use reference outside the beginning functions(awake or start) it dosent work how can I fix it ? Door's name is door123 CODE :

Dooropen.cs

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Dooropen : MonoBehaviour {
 
     bool yesintrigger;
     door123script d123;
     
 
     private void Awake()
     {
         d123 = GameObject.Find("door123").GetComponent<door123script>();
 
     }
 
     private void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag("Player"))
         {
             yesintrigger = true;
         }
     }
     private void Update()
     {
         
         
 
         if (yesintrigger)
         {
 
             if (Input.GetKeyDown(KeyCode.F))
             {
                 d123.open = true;
 
             }
 
 
         }
         
     }
 }
 

door123script.cs

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class door123script : MonoBehaviour {
 
     public bool open;
 
 
     private void Update()
     {
         if(open)
         {
             gameObject.SetActive(false);
 
         }
     }
 
 
 }
 
 

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avatar image unidad2pete · Aug 14, 2017 at 04:01 PM 0
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You can use GetComponent on you want, but iside of any function, why you need? your script should works fine, what do you need change?

 private void Update()
      {
          
          
  
          if (yesintrigger)
          {
  
              if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.F))
              {
                  d123 = GameObject.Find("door123").GetComponent<door123script>();
                  d123.open = true;
  
              }
  
  
          }
          
      }

avatar image fedqx unidad2pete · Aug 14, 2017 at 04:18 PM 0
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no It don't works it only works in awake function

avatar image unidad2pete fedqx · Aug 14, 2017 at 04:28 PM 0
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Im 100% sure it works, you recive any error? set d123 to public, " public door123script d123;" and add this line.

  private void Update()
       {
           
           
   
           if (yesintrigger)
           {
   
               if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.F))
               {
                   print(GameObject.Find("door123").gameObject.name);
                   d123 = GameObject.Find("door123").GetComponent<door123script>();
                   d123.open = true;
   
               }
   
   
           }
           
       }
 

What happend?

On your door script

 if(open)
          {
              gameObject.SetActive(false);
  
          }

if the object is not active, you cant found with GameObject.Find()

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Answer by Cuttlas-U · Aug 14, 2017 at 04:44 PM

hi;

try to find the Script by the type and not object name ;

 GameObject.FindObjectOfType<door123script>();

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avatar image fedqx · Aug 14, 2017 at 05:03 PM 0
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no my problem is I cant use it outside the awake class

avatar image Cuttlas-U fedqx · Aug 15, 2017 at 08:15 AM 0
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I don't see any problems in your code; if u cant use it outside the awake function then there must be something happening when the game start,

maybe u change the door obejct name so it cant find it or any thing else ;

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