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Question by AmazingCore_Gaming · May 20, 2017 at 10:30 AM · c#2d gamecollider2d

NullreferenceException dealing damage to a child of the enemy

So i know people get this a lot but i cant find an answer. In my 2d top down game to create the animation for the wings i had to create childs with and empty object with a box collider 2D. In my code its set to damage anything with the tag "Enemy" but if i set the enemy itself i can only damage it if i hit the box collider on the enemy itself and cant damage any of the child colliders, but if i set the child colliders to the tag "Enemy" then when i attack it i get the nullreferenceexception error. Anyone know how i cant fix this? i have my code bellow (the error is on this line other.gameObject.GetComponent().HurtEnemy(currentDamage);) and and image of my enemy showing my childs.
public class HurtEnemy : MonoBehaviour {

     public int damageToGive;
     private int currentDamage;
     public Transform hitPoint;
     public GameObject damageNumber;
 
     private PlayerStats thePS;
 
     // Use this for initialization
     void Start () {
 
          thePS = FindObjectOfType<PlayerStats>();
 
     }
     
     // Update is called once per frame
     void Update () {
 
     }
 
     void OnTriggerEnter2D(Collider2D other)
     {
         if(other.gameObject.tag == "Enemy")
         {
             //Destroy(other.gameObject);
             currentDamage = damageToGive + thePS.currentAttack;
 
             other.gameObject.GetComponent<EnemyHealthManager>().HurtEnemy(currentDamage);
             var clone = (GameObject) Instantiate(damageNumber, hitPoint.position, Quaternion.Euler(Vector3.zero));
             clone.GetComponent<FloatingNumbers>().damageNumber = currentDamage;
         }
     }
 
 }

alt text

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