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This question was closed Aug 19, 2014 at 03:46 PM by davidflynn2 for the following reason:

The question is answered, right answer was accepted

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Question by davidflynn2 · Aug 19, 2014 at 03:14 PM · c#rotationeditor

Editor Button Rotates Selected Object

I am working on an editor script and what I am trying to accomplish at the moment is making a button in the editor that when pressed rotates the selected object 90, -90, and 180 degrees. Each of them should be separate buttons. I have the buttons and they are accepted and work just great. The problem is I cant use Selection.transform.Rotate(0,0,0); for some reason.

My code:

 if(GUILayout.Button("90")) 
         {
             Selection.transform.Rotate(0,90,0);
         }
         if(GUILayout.Button("-90")) 
         {
             
         }
         if(GUILayout.Button("180")) 
         {
             
         }

Error I receive. Assets/Editor/ObjectBuilderEditor.cs(43,35): error CS0117: UnityEditor.Selection' does not contain a definition for transform'

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avatar image davidflynn2 · Aug 19, 2014 at 03:24 PM 0
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Ok I have even tried without the slection befor it and I get this error. I am not sure what I would have to do to get rotate the selected object.

Assets/Editor/ObjectBuilderEditor.cs(43,25): error CS0103: The name `transform' does not exist in the current context

avatar image Landern · Aug 19, 2014 at 03:25 PM 1
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UnityEditor.Selection has an Array/Collection of transform(s) in a property called transforms. you will either need to do:

 Selection.transforms[0].Rotate(0, 90, 0);

or you will need to iterate through the array and find the Selection you want, remember, the user can select multiple objects in the editor.

avatar image gjf · Aug 19, 2014 at 03:25 PM 2
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as long as you don't want to handle multiple objects, using Selection.activeObject should work

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Answer by _dns_ · Aug 19, 2014 at 03:21 PM

The "Selection" object may not be what you think it is. The answer is in the documentation: http://docs.unity3d.com/ScriptReference/Selection.html

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