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Question by Mad_Mark · Oct 09, 2016 at 05:56 PM · design

Indoor/Outdoor City Level Design

Greets,

I am using Unity 5.4.1f1 and building a city level with over 200 buildings. About 100 of those buildings are 20-30 floors tall. 50 of those buildings are enterable. The other 100 buildings are 1-5 stories tall, and about 50 of those are enterable. I have created 3 LOD levels for the larger, enterable, and more complex buildings to preserve frame rate.

My question is, what is the most logical way to optimize this setup, since Occlusion and LOD have hit a wall in reducing draw calls? One LOD-0 object has 30 floors of detail, including scripted interior doors, objects, and detail. It has over 4400 renderers, 1,597,641 triangles, and brings my FPS to 10-15.

1) Should I be pulling out all of these interior details and making each interior into its own discrete level? 2) If I do, should I do that floor by floor? 3) Is there something else that I should be doing instead? 4) Has anyone done something similar, and if so, what code did you use to quickly load levels?

Mark

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