Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nsfnotthrowingaway · Jun 15, 2016 at 03:20 PM · uiscrollviewmouse button

Change which mouse button is used to scroll in ScrollRect [SOLVED]

I've created a new ScrollView. How do I change which mouse button is used to scroll in ScrollRect. By default it's the left mouse button. I'd like to be able to change this to another mouse button. I'd also like to be able to use a keyboard key and disable it altogether (via script without disabling the scrollbars), but mainly I at least want to change it from the left mouse button.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by nsfnotthrowingaway · Jun 29, 2016 at 05:44 PM

Solved with help I got here:

 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 
 public class MiddleScrollRect : ScrollRect
 {
     public override void OnBeginDrag(PointerEventData eventData)
     {
         if (eventData.button == PointerEventData.InputButton.Middle)
         {
             eventData.button = PointerEventData.InputButton.Left;
             base.OnBeginDrag(eventData);
         } 
     }
 
     public override void OnEndDrag(PointerEventData eventData)
     {
         if (eventData.button == PointerEventData.InputButton.Middle)
         {
             eventData.button = PointerEventData.InputButton.Left;
             base.OnEndDrag(eventData);
         }    
     }
 
     public override void OnDrag(PointerEventData eventData)
     {
         if (eventData.button == PointerEventData.InputButton.Middle)
         {
             eventData.button = PointerEventData.InputButton.Left;
             base.OnDrag(eventData);
         }
     }
 }


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Calvares · Mar 31, 2020 at 07:32 PM 0
Share

Thanks! Tip for others: place this script INSTEAD of original ScrollRect.

avatar image
1

Answer by ccoddes · Mar 05, 2017 at 03:37 PM

Hi, I used to face the same problem. This is an alternative solution I came up with, as I didn't want to convert the middle click pointer events to left clicks (as in the answer shared by @nsfnotthrowingaway):

The solution is rather simple:

  1. Create a new class that overrides the default ScrollRect's OnDrag() event handler.

  2. Move the content's localPosition, using eventData.delta to determine the distance to move.

  3. Prevent the contents from moving out of the ScrollRect bounds by making use of the ScrollRect.normalizedPosition property, ensuring x and y dimensions stay between 0.0 and 1.0.

Sample code:

 using UnityEngine.UI;
 using UnityEngine.EventSystems;

 public class MiddleScrollRect : ScrollRect {

     public override void OnDrag(PointerEventData eventData){
         if (Input.GetMouseButton(2)) {
             content.localPosition = content.localPosition + new Vector3(eventData.delta.x, eventData.delta.y);
             normalizedPosition = new Vector2(Mathf.Clamp(normalizedPosition.x, 0.0f, 1.0f), Mathf.Clamp(normalizedPosition.y, 0.0f, 1.0f));
         }
     }
 }

Hope this helps!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Terminate drag while mouse is still down 0 Answers

Moving a ScrollRect child via script to focus on some point. 0 Answers

Scroll Rect only scrolling while mouse is inside rect 0 Answers

Scaling scroll view width to its content width or vice versa 0 Answers

Scrollview with dynamic header (disappear when scroll up and appear when scroll down... smoothly) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges