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webGL not playing in IE 11
IE even seems to recommend FireFox. And I am trying IE 11. But I need to get in there?
Any one know the way?
Also ... my file is very simple and the load times on FF and Chrome are soooo long. Just a box I am rotating. Any insights? ... thanks ...
Concerning loading time: it could be a combination of uncompressed build and internet connection speed. Try again with a current Unity (>=5.3), and make sure you DON'T create a development build (checkmark=off in build settings). This will make sure that your build is much smaller (and therefore the download time much shorter) .
Answer by Schubkraft · Jun 11, 2015 at 03:16 PM
IE11 is not officially supported due to bad performance and lack of audio support - but Microsoft's upcoming IE replacement browser called "Edge" will fix both of those issues.
Regarding load times: that is something we have only limited control over ourselves since it depends a lot on the browsers. We are actively work with the browser vendors to improve the situation/environment in general. But it is going to take a while for the vendors and us.
Thank you very much for the response. We remain hopeful.
BTW, is there a definitive "How Too" somewhere that discusses how to best post my webGL content on a website? If it is in the Unity $$anonymous$$anual I have not been able to find it.
Sorry, but there isn't such a document at the moment.
For reference: By now, there is. http://docs.unity3d.com/$$anonymous$$anual/webgl-building.html and the other pages in that section are a trove of information.
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