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Pun Spawn Point
I'm making a game with PUN. But when I leave the game and come back Created at the opponent's spawn point. I am It has appeared at the spawn point of the number of players of two spawn points. For example, if the number of players is 1, it is created at spawn point 1. How can I make the spawn point exactly?
Hey there, it might help if you add some code of your current setup so that we may see what you are currently doing. In general your problem is a known problem. One way to solve this might be to save a dicitonary of key value pairs containing the players name and a spawnpoint. This way you can check on joining a game if you have already been there and reuse the last spawnpoint. This way you can also check if spawns have already been used by someone else. $$anonymous$$eep in $$anonymous$$d that this is difficult to implement when you allow the masterclient to change.
Answer by BenBonkGames · Apr 18, 2019 at 11:31 PM
Hello, I am not totally sure if I understand exactly what you are asking but you can always make a simple spawn point like so,
public class Spawn: MonoBehaviour {
public GameObject spawnpointLocation;
//remember to assign in inspector
void OnTriggerEnter2d() //can be whatever you want.
{
Instantiate(gameObject, transform.position.spawnpointLocation, Quaternion.identity)
}
}
However, if you want to set spawn points based on how many players you can maybe do something like this,
public class Spawn : MonoBehaviour {
void Start()
{
if(GameObject.FindGameObjectsWithTag("Player").Length = 2)
{
//Spawn somewhere
}
if else(GameObject.FindGameObjectsWithTag("Player").Length = 1)
{
//spawn somewhere
}
}
}
This may be totally wrong or not what you are looking for, but I hope I can help.
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