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Question by lukasz1675 · Sep 07, 2017 at 12:56 AM · movementspawningmovingx-axisspawnpoint

Spawn point movement problem

Hi. I have problem with my spawn point movement. It should be moving in right direction and spawn "stones". The problem is with spawning, spawn point is moving on X-axis, but it still spawning at the same first position. How to fix it? Please help.

     public GameObject Stone;
     float randX;
     Vector2 whereTospawn;
     public float spawnRate = 2f;
     float nextSpawn = 1.0f;
     //spawn movement
     public float speed = 5f;
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         transform.Translate(Vector2.right * Time.deltaTime * speed);
 
         if (Time.time > nextSpawn)
         {  
             nextSpawn = Time.time + spawnRate;
             randX = Random.Range(20f, 20f);
             whereTospawn = new Vector2(randX, transform.position.y);
             Instantiate(Stone, whereTospawn, Quaternion.identity);
         }
     }
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Answer by Xype · Sep 07, 2017 at 01:34 AM

you already set up whereTospawn, remove new from whereTospawn = new.

      public GameObject Stone;
      float randX;
      Vector2 whereTospawn;
      public float spawnRate = 2f;
      float nextSpawn = 1.0f;
      //spawn movement
      public float speed = 5f;
      // Use this for initialization
      void Start () {
          
      }
      
      // Update is called once per frame
      void Update () {
          transform.Translate(Vector2.right * Time.deltaTime * speed);
  
          if (Time.time > nextSpawn)
          {  
              nextSpawn = Time.time + spawnRate;
              randX = Random.Range(20f, 20f);
              whereTospawn = Vector2(randX, transform.position.y);
              Instantiate(Stone, whereTospawn, Quaternion.identity);
          }
      }
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avatar image lukasz1675 · Sep 08, 2017 at 02:19 PM 0
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'Vector2' cannot be used like a method. I cannot remove "new".

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Answer by lukasz1675 · Sep 08, 2017 at 02:23 PM

I solve my problem by increasing vector2. Now it is working, not exactly as i want from beginning, but similarly.

   public GameObject Stone;
     float randX;
     Vector2 whereTospawn,vec;
     public float spawnRate = 2f;
     float nextSpawn = 1.0f;
     public float a = 10f, b = 10f;
     //spawn movement
     public float speed = 5f;
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         transform.Translate(Vector2.right * Time.deltaTime * speed);
 
         if (Time.time > nextSpawn)
         {
             nextSpawn = Time.time + spawnRate;
             randX = Random.Range(a, b);
             vec = new Vector2(randX, transform.position.y);
             whereTospawn = vec;
             a += 20;
             b += 20;
             Instantiate(Stone, whereTospawn, Quaternion.identity);
         }
     }
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