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Question by Kyle13524 · Jun 13, 2015 at 12:36 PM · animatortriggermechanim

Triggered animation is staying triggered.

As far as I know, a trigger is supposed to call the animation once. For some reason the trigger is staying set and it is causing my player to always go back to the dead animation.

I have a died trigger, and a revived trigger. There are transitions from idle and walking to die, and a transition to revive from die. Whats happening is after it revives, its set to idle and the died trigger is still ticked, so it goes to the died animation again.

I couldnt seem to find anything that would tell me whats going wrong, if code is needed or anything I can supply it but I dont think its necessary. If someone could please help me out im sure other people have run into this problem, thanks!

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