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Question by prototyped · Feb 01, 2017 at 06:52 PM · c#shootingprojectileeffectshot

making a boomerang effect in a 2D enviorment

I am trying to make the main character throw a projectile and it comes right back the way it came but i really dont know how to accomplish this, I thought maybe I can say if it reaches a distance from point 0,0 it can come back but that didnt work. i just want it to go in straight line forward and a straight line back. Im doing it in C# but any help will do.

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Answer by UnityCoach · Feb 02, 2017 at 08:10 AM

Yes, the distance idea is right. You can do something like :

 public float speed = 1f; // default speed 1 unit / second
 public float distance = 5f; // default distance 5 units
 public Transform boomerang; // the object you want to throw (assign from the scene)
 private float _distance; // the distance it moves
 private bool _back; // is it coming back
 
 public void Shoot ()
 {
     _distance = 0; // resetting the distance
     back = false; // resetting direction
     enabled = true; // enabling the component, so turning the Update call on
 }
 
 private void Update ()
 {
     float travel = Time.deltaTime * speed;
     if (!back)
     {
         boomerang.Translate(Vector3.forward * travel); // moves object
         _distance += travel; // update distance
         back = _distance >= distance; // goes back if distance reached
     }
     else
     {
         boomerang.Translate(Vector3.forward * -travel); // moves object
         _distance -= travel; // update distance;
         enabled = _distance > 0; // turning off when done
     }
 }
 
 private void OnEnable ()
 {
     boomerang.gameObject.SetActive (true); // activating the object
 }
 private void OnDisable ()
 {
     boomerang.gameObject.SetActive (false);
 }
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avatar image Digitroni · Jan 12, 2018 at 04:21 PM 0
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Hello, how would I add this exactly? I created a new script and added the code, what do I do now? I know this is an old post, thanks.

avatar image UnityCoach Digitroni · Jan 18, 2018 at 06:40 PM 0
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Well, once the script is set up, with an object assigned, you need to trigger the Shoot method. I guess using Input.GetButtonUp("") would probably the best option to test it.

avatar image PersianKiller · Jan 12, 2018 at 04:31 PM 0
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@UnityCoach , what about using an animation? is'n it better than using a script?

avatar image UnityCoach PersianKiller · Jan 18, 2018 at 06:38 PM 0
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@Persian$$anonymous$$iller You're right, using animations and Animator State $$anonymous$$achines would probably give better performances.

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