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Question by Dartmor · Jun 14, 2015 at 04:03 AM · twoconstantforce

2x GetComponent ConstantForce at the same time?

I need to use both

 GetComponent<ConstantForce> ().force = new Vector3 (Input.GetAxis ("Mouse X") * speed , 0f, Input.GetAxis ("Mouse Y") * speed);
 GetComponent<ConstantForce> ().force = Vector3.MoveTowards( transform.position*2, transform.position*2, Time.deltaTime*2);

At the same time. Is it possible? I need player to both control object with ConstantForce and to have MoveTowards away from zero - at the same time... Currently the last ConstantForce always works, while the first not

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Answer by Eno-Khaon · Jun 14, 2015 at 05:29 AM

Vector3 values can be added together.

 Vector3 first = new Vector3 (Input.GetAxis ("Mouse X") * speed , 0f, Input.GetAxis ("Mouse Y") * speed);
 Vector3 second = Vector3.MoveTowards( transform.position*2, transform.position*2, Time.deltaTime*2);
 GetComponent<ConstantForce> ().force = first + second;

Edit: That said, you could probably stand to use a much simpler approach, anyway.

 GetComponent<ConstantForce>().force = Vector3.MoveTowards( transform.position*2, transform.position*2, Time.deltaTime*2);
 GetComponent<Rigidbody>().AddForce(new Vector3 (Input.GetAxis ("Mouse X") * speed , 0f, Input.GetAxis ("Mouse Y") * speed));
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avatar image Dartmor · Jun 14, 2015 at 06:30 AM 0
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Add Force isn't working as i need :) Where to put GetComponent in first example?

avatar image Dartmor · Jun 14, 2015 at 06:32 AM 0
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Well, i did

GetComponent ().force = new Vector3 (Input.GetAxis ("$$anonymous$$ouse X") speed, 0f, Input.GetAxis ("$$anonymous$$ouse Y") speed) + Vector3.$$anonymous$$oveTowards( transform.position*towardSpeed, transform.position*towardSpeed, Time.deltaTime*towardTime);

And it worked. Thnx :)

avatar image Dartmor · Jun 14, 2015 at 06:59 AM 0
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I am going to close Question and choose your answer as best, but for a second - maybe do you know how to make IF statement when object moves ONLY to Vector3.zero???

avatar image Eno-Khaon · Jun 15, 2015 at 06:38 PM 0
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Hmm... To be honest, your question here's a little unclear. If you mean an if statement when the only force applied is from the ConstantForce, you could use:

 if(Input.GetAxis("$$anonymous$$ouse X") == 0.0f && Input.GetAxis("$$anonymous$$ouse Y") == 0.0f)
 {
     // Do something
 }

On the other hand, if you mean an if statement when the only direction of movement is the ConstantForce, you could use:

 if(Vector3.Dot(GetComponent<Rigidbody>().velocity.normalized, GetComponent<ConstantForce>().force.normalized) == 1.0f)
 {
     // $$anonymous$$oving exactly away from Vector3.zero
 }
 
 if(Vector3.Dot(GetComponent<Rigidbody>().velocity.normalized, GetComponent<ConstantForce>().force.normalized) == -1.0f)
 {
     // $$anonymous$$oving exactly toward Vector3.zero
 }

Also, I realized the typo I made on the "AddForce" answer I gave. I added an extra capital letter to "Rigidbody" by accident. Corrected that now.

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