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Question by yodaka · Dec 09, 2015 at 01:00 PM · scripting problemscenemulti-edit

How to find out which scene an gameobject belongs to?

Hi, I have one question. When I edit multi-scenes with Unity5.3, how can I get the SceneName that an gameobject belongs to?

For example, how can I get the SceneName "Test02" that the Capsule belongs?

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Answer by troien · Dec 09, 2015 at 06:14 PM

Well, I haven't tested it myself, but looking at the docs, I would say that GameObject.scene is the way to go :p The returned scene should have a name property.

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avatar image yodaka · Dec 09, 2015 at 07:45 PM 0
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I tested gameObject.scene.name, now it's working. Thanks!

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Answer by Brokenarrow · Dec 09, 2015 at 01:44 PM

At runtime you can get your scenename with:

Debug.Log(Application.loadedLevelName);.

Is that what you mean?

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avatar image Owen-Reynolds · Dec 09, 2015 at 05:15 PM 0
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If you read the body of the Q, this is about using the Editor (not during play) on a new feature in 5.3 for multi-scenes.

I'm assu$$anonymous$$g the issue is you might select an object in multi-scene-edit from the game world. $$anonymous$$aybe you can't see it in the Hierarchy panel right away, so it would be nice if the Inspector showed you the scene it came from.

Disclaimer: I've never heard of multi-scene-edit. It might be made up for all I know.

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Answer by Zimbres · Jul 12, 2016 at 01:18 PM

From the docs: You can get the scene a GameObject belongs to through GameObject.scene and you can move a GameObject to the root of a scene using SceneManager.MoveGameObjectToScene.

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